Saturday, April 14, 2012

The Next-Gen Gaming War Is Happening On Your Smartphone

By Fausto Mendez


As normal, there is a gaming war being fought by multi-national corporations all over the world, but the face of this war is changing. Though the war to have our living rooms continues, an even bigger war is shaping round the next-generation of mobile gaming. And you may be surprised to discover who is commanding this war and where it's headed next.

There was a point in time when the console in your lounge was some video-game corporation's ultimate attempt to take your dollars, but this profitable scheme has become more complicated than previously. Companies which make gaming consoles now make computers, PMPs (like MP3 players), tablets and smartphones, and each one of these gadgets is closely tied to an ecological system of apps, devices, functionality and culture.

It's a method that Apple refined into a big hit, and now Sony, Microsoft, and Nintendo are attempting to emulate that success. It's not working as well as it probably did for Apple, and that is because Apple concentrates on providing the best mobile platform possible for both play and work.

Perhaps the newest and largest player in this game is Apple itself, a company that now claims the title as the biggest firm worldwide. Apple has more cash, talent and connections than any other non-public organisation in the world, but ironically, gaming hasn't ever been a major concern of Apple. It just kind of occurred with build up and acceptance of the iOS App Store, which has turned into a major channel for gaming corporations to release both new and classic titles.

Now, you can play those gaming titles on your HDTV via an HDMI wire or wirelessly over AirPlay to your Apple TV. A few of these games turn your iPad, iPhone or iPod Touch into a controller, so it's sort of Apple's pretend, unofficial console. Since smartphone hardware will rival console hardware by the next year, it's tricky to see the attractiveness of a console over an all-in-one device like the iPhone. And do not say that a touchscreen isn't an alternative to a genuine controller because you would be right, but you can hook up a variety of game pads and colonnade drawers to your iOS device for precisely that reason. It's

A corresponding thing is occuring with Android, though Google's loose market rules and less-successful open-source technique (and the existence of iOS and its App Store) has made it difficult for Google to draw in developers that hope to make a profit.




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